To cut down on time you need to keep items moving quickly which means you’re going to need a lot of parts to help speed things up. However every part that you add also increases your footprint unless you really exploit the 3D space. What’s even better is that besides the continued work from Zachtronics, Infinifactory features Steam Workshop integration which will surely provide a lot of head scratching moments in the future. Speaking of head scratching moments, if you remember my piece on Spacechem, then you know that I had trouble with the difficulty of the game and couldn’t finished it. But despite the greater complexities of 3D adding to the learning curve, Infinifactory does have a leg up compared to Spacechem in terms of teaching the player. STEAM WORKSHOP INTEGRATION! Create, share, and play custom puzzles on Steam Workshop.Part of Spacechem’s charm and difficulty was that the game challenged you to understand the abstracted thinking that goes into programming.BLOCKS THAT MOVE! Go beyond the campaign and push the limits of Infinifactory’s next-generation block engine in the11 sandbox.VISIT EXOTIC ALIEN LOCALES! Explore a story-driven campaign with 30+ puzzles, audio logs, and more.HISTOGRAMS ARE BACK! Optimize your solutions, and then optimize them more when you see how much better your friends did.LIKE SPACECHEM… IN 3D! Design and run factories in a first-person, fully 3D environment.Build factories that assemble products for your alien overlords, and try not to die in the process. Infinifactory is a sandbox puzzle game by Zachtronics, the creators of SpaceChem and Infiniminer. I'm really enjoying the game so far, and I think that if you're a fan of Zachtronics' previous games, you'll probably enjoy Infinifactory too. This is a game that requires a fair bit of concentration and a good chunk of time per session, due to the complexity of the puzzles. The developers even adhere to the XDG base directory specification by writing saves to $XDG_DATA_HOME, if set. There have been several Linux specific bugs during Early Access, but as far as I can tell, all of them have been fixed. Like TIS-100, Infinifactory also uses the Unit圓D engine, and the Linux version has worked without issues for me. However, you have to move around a bit to be able to place everything, since most levels are relatively big. There's no element of 3D platforming though, since you have a jet pack that you can use to adjust your height in the terrain. The third dimension isn't just presentational, since you often need to stack both production units and the product you're making. Meaning it's on the devilishly hard end of the scale. I've played well over two hours so far, and I'm only about halfway through the second set of puzzles, but I think it's safe to say that the difficulty is about what you'd expect from a Zachtronics game. And if you don't care about the story, you're free to ignore this aspect of the game when playing. This way of telling a story feels very similar to the debugger comments of TIS-100 and is a style I, personally, enjoy. You're not the first one either, as you will find the corpses of your predecessors abandoned in several of the levels, and you can listen to their audio logs to make some sense of what's going on on the aerial facilities where you perform your duties. The premise of the story is that you're a human who has been abducted by aliens to be used for cheap labor in producing various products. You get a lot of freedom in how to solve each puzzle, and like in Zachtronics' other games, your solutions are rated at the end of each level and compared to those of your Steam friends. At first, you can only place conveyor belts, but as the puzzles get more intricate, you get several other tools at your disposal, like welders, rotators, and other more advanced units. In each level you're tasked with building a specific construction, and certain manufacturing units have already been placed when you start, but it's up to you to figure out the rest. Infinifactory was made available for Linux in March, and I've now had a chance to play a few hours of the game.Īs might be seen by the above trailer, Infinifactory is similar to the hardcore puzzle classic SpaceChem in structure. The sandbox factory puzzler by SpaceChem and TIS-100 developer Zachtronics has left Early Access after five months of tweaks and bug fixing.
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